﻿using System;
using System.Collections.Generic;

namespace Cemit.NetFramework
{
    /// <summary>
    /// 允许将Bool, Int32, String, Vector3, Quaternion五种类型作为角色属性，并进行网络同步
    /// </summary>
    [AttributeUsage(AttributeTargets.Property, AllowMultiple = false, Inherited = true)]
    [Obsolete("请直接在IPlayerData的派生类中公开成员变量")]
    class PlayerPropertyAttribute : Attribute
    {
        
    }
}
